L'éclair Dangereux
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L'éclair Dangereux
ceci n'est pas dur puisque là je vous donne le code alors vous avez qu'a remplacer le code de l'âne par celui-ci:
P.S.: Jai mis de la pluie pour faire plus réaliste .
- Code:
<XContainerResourceDetails id='kWeaponConcreteDonkey'>
<Value href='kWeaponConcreteDonkey-0'/>
<Name>kWeaponConcreteDonkey</Name>
<Flags>81</Flags>
</XContainerResourceDetails>
<PayloadWeaponPropertiesContainer id='kWeaponConcreteDonkey-0'>
<IsAimedWeapon>false</IsAimedWeapon>
<IsPoweredWeapon>false</IsPoweredWeapon>
<IsTargetingWeapon>true</IsTargetingWeapon>
<IsControlledBomber>false</IsControlledBomber>
<IsBomberWeapon>false</IsBomberWeapon>
<IsDirectionalWeapon>false</IsDirectionalWeapon>
<IsHoming>false</IsHoming>
<IsLowGravity>false</IsLowGravity>
<IsLaunchedFromWorm>false</IsLaunchedFromWorm>
<HasAdjustableFuse>false</HasAdjustableFuse>
<HasAdjustableBounce>false</HasAdjustableBounce>
<HasAdjustableHerd>false</HasAdjustableHerd>
<IsAffectedByGravity>true</IsAffectedByGravity>
<IsAffectedByWind>false</IsAffectedByWind>
<EndTurnImmediate>true</EndTurnImmediate>
<ColliderFlags>0</ColliderFlags>
<CameraId>DonkeyTrackCamera</CameraId>
<PayloadGraphicsResourceID>Donkey</PayloadGraphicsResourceID>
<Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
<Scale>0</Scale>
<Radius>72</Radius>
<AnimTravel></AnimTravel>
<AnimSmallJump></AnimSmallJump>
<AnimBigJump></AnimBigJump>
<AnimArm></AnimArm>
<AnimSplashdown></AnimSplashdown>
<AnimSink></AnimSink>
<AnimIntermediate></AnimIntermediate>
<AnimImpact></AnimImpact>
<DirectionBlend>0</DirectionBlend>
<FuseTimerGraphicOffset>10</FuseTimerGraphicOffset>
<FuseTimerScale>0</FuseTimerScale>
<BasePower>0</BasePower>
<MaxPower>0</MaxPower>
<MinTerminalVelocity>0</MinTerminalVelocity>
<MaxTerminalVelocity>0</MaxTerminalVelocity>
<LogicalLaunchZOffset>0</LogicalLaunchZOffset>
<LogicalLaunchYOffset>0</LogicalLaunchYOffset>
<OrientationOption>0</OrientationOption>
<SpinSpeed>0</SpinSpeed>
<InterPayloadDelay>0</InterPayloadDelay>
<MinAimAngle>-1.57</MinAimAngle>
<MaxAimAngle>1.57</MaxAimAngle>
<DetonatesOnLandImpact>false</DetonatesOnLandImpact>
<DetonatesOnExpiry>true</DetonatesOnExpiry>
<DetonatesOnObjectImpact>false</DetonatesOnObjectImpact>
<DetonatesOnWormImpact>false</DetonatesOnWormImpact>
<DetonatesAtRest>false</DetonatesAtRest>
<DetonatesOnFirePress>false</DetonatesOnFirePress>
<DetonatesWhenCantJump>false</DetonatesWhenCantJump>
<DetonateMultiEffect>1</DetonateMultiEffect>
<WormCollideResponse>0</WormCollideResponse>
<WormDamageMagnitude>80</WormDamageMagnitude>
<ImpulseMagnitude>0.46</ImpulseMagnitude>
<WormDamageRadius>150</WormDamageRadius>
<LandDamageRadius>96</LandDamageRadius>
<ImpulseRadius>170</ImpulseRadius>
<ImpulseOffset>-60</ImpulseOffset>
<Mass>0</Mass>
<WormImpactDamage>0</WormImpactDamage>
<MaxPowerUp>0</MaxPowerUp>
<TangentialMinBounceDamping>0</TangentialMinBounceDamping>
<ParallelMinBounceDamping>0</ParallelMinBounceDamping>
<TangentialMaxBounceDamping>0</TangentialMaxBounceDamping>
<ParallelMaxBounceDamping>0</ParallelMaxBounceDamping>
<SkimsOnWater>false</SkimsOnWater>
<MinSpeedForSkim>0</MinSpeedForSkim>
<MaxAngleForSkim>0</MaxAngleForSkim>
<SkimDamping x='0' y='0' z='0' />
<SinkDepth>80</SinkDepth>
<NumStrikeBombs>0</NumStrikeBombs>
<NumBomblets>8</NumBomblets>
<BombletMaxConeAngle>0.45</BombletMaxConeAngle>
<BombletMaxSpeed>0.35</BombletMaxSpeed>
<BombletMinSpeed>0.1</BombletMinSpeed>
<BombletWeaponName>ConcreteDonkeyBomblet</BombletWeaponName>
<FxLocator>Donkey_L</FxLocator>
<ArielFx>WXPL_TowerCloudLightning</ArielFx>
<DetonationFx>WXP_RainFall</DetonationFx>
<DetonationSfx>ConcreteDonkeyImpact</DetonationSfx>
<ExpiryFx>WXP_ExplosionX_Med</ExpiryFx>
<SplashFx>WXP_WaterLargeSplash</SplashFx>
<SplishFx>WXP_WaterSmallSplash</SplishFx>
<SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
<BounceFx>WeaponDonkeyBounce</BounceFx>
<StopFxAtRest>true</StopFxAtRest>
<BounceSfx></BounceSfx>
<PreDetonationSfx></PreDetonationSfx>
<ArmSfx1Shot></ArmSfx1Shot>
<ArmSfxLoop></ArmSfxLoop>
<LaunchSfx></LaunchSfx>
<LoopSfx></LoopSfx>
<BigJumpSfx></BigJumpSfx>
<WalkSfx></WalkSfx>
<TrailBitmap></TrailBitmap>
<TrailLocator1></TrailLocator1>
<TrailLocator2></TrailLocator2>
<TrailLength>0</TrailLength>
<AttachedMesh></AttachedMesh>
<AttachedMeshScale></AttachedMeshScale>
<StartsArmed>true</StartsArmed>
<ArmOnImpact>false</ArmOnImpact>
<ArmingCourtesyTime>0</ArmingCourtesyTime>
<PreDetonationTime>0</PreDetonationTime>
<ArmingRadius>0</ArmingRadius>
<LifeTime>6000</LifeTime>
<IsFuseDisplayed>false</IsFuseDisplayed>
<DisplayName>Text.kWeaponConcreteDonkey</DisplayName>
<WeaponGraphicsResourceID>Radio</WeaponGraphicsResourceID>
<WeaponType>10</WeaponType>
<DefaultPreference>0</DefaultPreference>
<CurrentPreference>0</CurrentPreference>
<LaunchDelay>200</LaunchDelay>
<PostLaunchDelay>0</PostLaunchDelay>
<FirstPersonOffset x='0' y='0' z='0' />
<FirstPersonScale x='0' y='0' z='0' />
<FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
<HoldParticleFX></HoldParticleFX>
<DisplayInFirstPerson>false</DisplayInFirstPerson>
<CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
<RumbleLight>0</RumbleLight>
<RumbleHeavy>0</RumbleHeavy>
<CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
<RetreatTimeOverride>0</RetreatTimeOverride>
<WXAnimDraw>DrawAirstrike</WXAnimDraw>
<WXAnimAim></WXAnimAim>
<WXAnimFire></WXAnimFire>
<WXAnimHolding>HoldAirstrike</WXAnimHolding>
<WXAnimEndFire></WXAnimEndFire>
<WXAnimTaunt>TauntAirstrike</WXAnimTaunt>
<WXAnimTargetSelected></WXAnimTargetSelected>
</PayloadWeaponPropertiesContainer>
P.S.: Jai mis de la pluie pour faire plus réaliste .
Shuda- Admin, Ropeur Pro , Tweakeur Avancé
- Messages : 72
Date d'inscription : 27/03/2008
Re: L'éclair Dangereux
A la suite de trop de message HS poster a la suite, regroupement de messages:
superwor:Et les screens ?
Carnagator:Je poster pas une arme on a pas besoin de screens c'est un tuto alors va faire l'arme toi-même et regarde
superwor: Ah oui !
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
superwor:Et les screens ?
Carnagator:Je poster pas une arme on a pas besoin de screens c'est un tuto alors va faire l'arme toi-même et regarde
superwor: Ah oui !
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Shuda- Admin, Ropeur Pro , Tweakeur Avancé
- Messages : 72
Date d'inscription : 27/03/2008
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