WXPJC_TornadeNoir
3 participants
Page 1 sur 1
WXPJC_TornadeNoir
Voici une tornade toute noire qui ne fais rien au vers:
Amusez vous avec cette tornade noire !
Si vous avez des améliorartion a proposer , n'ésiter pas !
- Code:
<XContainerResourceDetails id='WXPL_TornadoTwister'>
<Value href='WXPL_TornadoTwister-0'/>
<Name>WXPL_TornadoTwister</Name>
<Flags>81</Flags>
</XContainerResourceDetails>
<ParticleEmitterContainer id='WXPL_TornadoTwister-0'>
<Comment></Comment>
<EmitterType>0</EmitterType>
<SpriteSet></SpriteSet>
<MeshSet>Particle.WXPMesh32</MeshSet>
<MeshAnimNodeName>LOOP:WXM_DefSource</MeshAnimNodeName>
<EmitterAcceleration x='0' y='0' z='0' />
<EmitterAccelerationRandomise x='0' y='0' z='0' />
<EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
<EmitterIsOfInterest>false</EmitterIsOfInterest>
<EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
<EmitterLifeTime>1</EmitterLifeTime>
<EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
<EmitterMaxParticles>1</EmitterMaxParticles>
<EmitterNumCollide>0</EmitterNumCollide>
<EmitterNumSpawn>1</EmitterNumSpawn>
<EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
<EmitterOriginOffset x='0' y='0' z='0' />
<EmitterOriginRandomise x='0' y='0' z='0' />
<EmitterParticleExpireFX></EmitterParticleExpireFX>
<EmitterParticleFX></EmitterParticleFX>
<EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
<EmitterSoundFX></EmitterSoundFX>
<EmitterSoundFXVolume>1</EmitterSoundFXVolume>
<EmitterSpawnFreq>1</EmitterSpawnFreq>
<EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
<EmitterSpawnSizeVelocity x='0' y='0' />
<EmitterStartDelay>0</EmitterStartDelay>
<EmitterVelocity x='0' y='0' z='0' />
<EmitterVelocityRandomise x='0' y='0' z='0' />
<ParticleAcceleration x='0' y='0' z='0' />
<ParticleAccelerationRandomise x='0' y='0' z='0' />
<ParticleAlpha>1</ParticleAlpha>
<ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
<ParticleAlphaVelocity>0</ParticleAlphaVelocity>
<ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
<ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
<ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
<ParticleAnimationFrame>0</ParticleAnimationFrame>
<ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
<ParticleAnimationSpeed>0</ParticleAnimationSpeed>
<ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
<ParticleAttractor x='0' y='0' z='0' />
<ParticleAttractorRandomise x='0' y='0' z='0' />
<ParticleAttractorIsActive>false</ParticleAttractorIsActive>
<ParticleCanEnterWater>false</ParticleCanEnterWater>
<ParticleCollisionFreq>0</ParticleCollisionFreq>
<ParticleColor r='0' g='0' b='0'
<ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
<ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
<ParticleCollisonRadius>0</ParticleCollisonRadius>
<ParticleCollisonRadiusOffset x='0' y='0' z='0' />
<ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
<ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
<ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
<ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
<ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
<ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
<ParticleCollisionWormType>0</ParticleCollisionWormType>
<ParticleExpireShake>false</ParticleExpireShake>
<ParticleExpireShakeLength>0</ParticleExpireShakeLength>
<ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
<ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
<ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
<ParticleIsSpiral>false</ParticleIsSpiral>
<ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
<ParticleLandCollideType>1</ParticleLandCollideType>
<ParticleLife>65535</ParticleLife>
<ParticleLifeRandomise>0</ParticleLifeRandomise>
<ParticleMass>0</ParticleMass>
<ParticleNumColors>1</ParticleNumColors>
<ParticleNumFrames>0</ParticleNumFrames>
<ParticleOrientation x='0' y='0' z='0' />
<ParticleOrientationRandomise x='0' y='0' z='0' />
<ParticleOrientationVelocity x='0' y='0' z='0' />
<ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
<ParticleSize x='30' y='30' />
<ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
<ParticleSizeRandomise>0</ParticleSizeRandomise>
<ParticleSizeVelocity x='1' y='1' />
<ParticleSizeVelocityRandomise x='0' y='0' />
<ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
<ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
<ParticleFinalSizeScale x='1' y='1' />
<ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
<ParticleSizeFadeIn>0</ParticleSizeFadeIn>
<ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
<ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
<ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
<ParticleRenderScene>0</ParticleRenderScene>
<ParticleSpiralRadius>0</ParticleSpiralRadius>
<ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
<ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
<ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
<ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
<ParticleVelocity x='0' y='0' z='0' />
<ParticleVelocityRandomise x='0' y='0' z='0' />
<ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
</ParticleEmitterContainer>
Amusez vous avec cette tornade noire !
Si vous avez des améliorartion a proposer , n'ésiter pas !
Re: WXPJC_TornadeNoir
jeffrey a écrit:ceci est une création de Moi et Carnagator
Je confirme.
Shuda- Admin, Ropeur Pro , Tweakeur Avancé
- Messages : 72
Date d'inscription : 27/03/2008
Page 1 sur 1
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum
|
|